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XR Development with Unity

You're reading from  XR Development with Unity

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Pages 284 pages
Edition 1st Edition
Languages
Authors (2):
Anna Braun Anna Braun
Profile icon Anna Braun
Raffael Rizzo Raffael Rizzo
Profile icon Raffael Rizzo
View More author details

Table of Contents (15) Chapters

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Summary

In this chapter, you constructed a fundamental scene, familiarized yourself with the Unity Editor, started learning how to import assets to your own project, and were introduced to the essential aspects of lighting.

You embarked on this journey by installing Unity through the Unity Hub and establishing a new project with a sample scene using URP. You then explored the Unity Editor’s basics, such as navigating its numerous windows and utilizing the scene editing options, including Grid and Snap. Moreover, you delved into GameObjects and their components, such as colliders.

Subsequently, you crafted your very own rudimentary scene, complete with a ground plane, a brick wall, and a table supporting a sphere. Along the way, you discovered the potency of materials, applied some, and designed your own advanced brick wall material using an imported image as a texture. You also examined the usefulness of prefabs and learned how to transform them into regular GameObjects...

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