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XR Development with Unity

You're reading from  XR Development with Unity

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Pages 284 pages
Edition 1st Edition
Languages
Authors (2):
Anna Braun Anna Braun
Profile icon Anna Braun
Raffael Rizzo Raffael Rizzo
Profile icon Raffael Rizzo
View More author details

Table of Contents (15) Chapters

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Technical requirements

Navigating the hand-tracking, eye-tracking, and multiplayer aspects of this chapter requires understanding both shared and unique technical prerequisites. For a seamless development experience, we recommend acquainting yourself with all listed requirements. Though this chapter delves into advanced topics and may initially seem daunting compared to earlier sections, you can be sure that all tutorials in this chapter are designed for straightforward execution – even if you don’t have a VR headset at hand.

First, let’s address the overarching technical requirements. To follow along with the tutorials in this chapter, you’ll need Unity 2021.3 LTS or a newer version. Validate your hardware’s suitability by comparing it to the system requirements described on Unity’s website: https://docs.unity3d.com/Manual/system-requirements.html. Depending on your VR headset’s specifications, ensure that your setup supports Windows...

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