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You're reading from  XR Development with Unity

Product typeBook
Published inNov 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781805128120
Edition1st Edition
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Authors (2):
Anna Braun
Anna Braun
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Anna Braun

Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master's degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.
Read more about Anna Braun

Raffael Rizzo
Raffael Rizzo
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Raffael Rizzo

Raffael Rizzo is a XR developer and Unity expert. During his work at Deutsche Telekom, he consulted companies on the use of digital twins and implemented augmented reality wayfinding solutions. At Fraunhofer IGD, Raffael worked on a VR education platform. He developed a VR training program for a soccer academy to test the children's reaction times. For the same academy, Raffael created an application that uses computer vision and machine learning to automatically evaluate ball juggling. His master's degree in Extended Reality encompasses Rendering, Computer Vision, Machine Learning, and 3D Visualization. Raffael co-founded a company specializing in XR consulting and development.
Read more about Raffael Rizzo

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Interacting with objects in XR experiences via eye- or head-tracking

In this section, you will not only learn about eye-tracking itself and how it can enrich your XR experience, but you will also implement eye-tracking functionalities to your XR experiences, regardless of whether your VR headset supports eye-tracking or not.

Understanding eye-tracking and potential use cases

From reading a person’s intent to enhancing digital interactions, eye-tracking technology is revolutionizing how technologies of all kinds perceive and interpret human behavior.

The eyes are often dubbed the “windows to the soul” due to their ability to express and convey emotions, intent, and attention. Biologically speaking, several key aspects of the eyes play into this:

  • Pupil dilation: Often a subconscious response, the pupils can dilate or contract based on emotional states, levels of attention, or reactions to stimuli. For instance, someone’s pupils might dilate...
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XR Development with Unity
Published in: Nov 2023Publisher: PacktISBN-13: 9781805128120

Authors (2)

author image
Anna Braun

Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master's degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.
Read more about Anna Braun

author image
Raffael Rizzo

Raffael Rizzo is a XR developer and Unity expert. During his work at Deutsche Telekom, he consulted companies on the use of digital twins and implemented augmented reality wayfinding solutions. At Fraunhofer IGD, Raffael worked on a VR education platform. He developed a VR training program for a soccer academy to test the children's reaction times. For the same academy, Raffael created an application that uses computer vision and machine learning to automatically evaluate ball juggling. His master's degree in Extended Reality encompasses Rendering, Computer Vision, Machine Learning, and 3D Visualization. Raffael co-founded a company specializing in XR consulting and development.
Read more about Raffael Rizzo