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XR Development with Unity

You're reading from  XR Development with Unity

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Pages 284 pages
Edition 1st Edition
Languages
Authors (2):
Anna Braun Anna Braun
Profile icon Anna Braun
Raffael Rizzo Raffael Rizzo
Profile icon Raffael Rizzo
View More author details

Table of Contents (15) Chapters

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Preparing the VR drum scene and adding sound effects

After exploring the physical properties of sound waves and Unity’s audio system, you will finally put this theoretical knowledge into use by building your own VR drum scene.

Once you’ve created a VR scene featuring various drums, which can be struck by a player equipped with VR drumsticks in each hand, you’ll discover how to augment your setup by assigning distinct sound files to each drum that gets hit. Moreover, you’ll learn how to adjust the sound volume based on the intensity of the strike delivered by the VR drumsticks, adding an extra layer of realism. This refined VR drumming environment will plunge users into an impressively accurate and engaging drumming experience. Let us now set up and prepare our VR drum scene.

Setting up and preparing your VR drum scene

The following steps guide you on how to create your project, set up the needed VR settings in the Unity Editor, and add a player...

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