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XR Development with Unity

You're reading from  XR Development with Unity

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Pages 284 pages
Edition 1st Edition
Languages
Authors (2):
Anna Braun Anna Braun
Profile icon Anna Braun
Raffael Rizzo Raffael Rizzo
Profile icon Raffael Rizzo
View More author details

Table of Contents (15) Chapters

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Summary

Reflecting on your journey through this book, it began with you mastering the foundational elements of Unity, progressed to the creation of your first VR and AR applications, and culminated in the development of an immersive drumming experience, experimenting with eye-tracking, multiplayer functionalities, and sound and visual effects. With this chapter’s close, you should not only possess the confidence to design, develop, and launch intermediate XR applications but also be primed to delve deeper into XR development. Armed with thoughts of toolkits you’re eager to discover next and comprehensive guidance on structuring your XR initiatives, you’re now poised to not just create XR solutions on your own, but also oversee or guide them.

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