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You're reading from  An iOS Developer's Guide to SwiftUI

Product typeBook
Published inMay 2024
Reading LevelBeginner
PublisherPackt
ISBN-139781801813624
Edition1st Edition
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Author (1)
Michele Fadda
Michele Fadda
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Michele Fadda

Michele is currently working as a technical project and program manager at Eggon, an innovative startup in Padua, Italy, and as the director of FWLAB Limited, a UK App development studio. He specializes in skills such as Imperative Programming, Functional programming, Swift, Mobile Application Development. He started programming as a child with Assembly language and has worked for 20 years as a consultant using a variety of languages and technologies. He started developing for iOS with iOS on iOS v.3.0 in 2009. He has also developed many apps as a solo developer and has also participated in numerous projects.
Read more about Michele Fadda

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Summary

In this chapter, we went into more detail about layouts in SwiftUI, introducing more of the available tools for screen layout design.

We explained the advantages and disadvantages of lazy rather than eager stacks, allowing you to choose appropriately.

We then showed you how to partition the space available to subviews within a stack using spacers, dividers, and modifiers. If you want to precisely control the geometry layout of stacks, and if spacers and dividers are not enough for the degree of precision you need, you can use GeometryReader, which also allows you to read precise sizes and distances.

You also learned how to save time by factoring out views that are used multiple times across the app and how to save some time while preparing your app for international localization.

In the next chapter, we will explain how to add interactivity to SwiftUI views.

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An iOS Developer's Guide to SwiftUI
Published in: May 2024Publisher: PacktISBN-13: 9781801813624

Author (1)

author image
Michele Fadda

Michele is currently working as a technical project and program manager at Eggon, an innovative startup in Padua, Italy, and as the director of FWLAB Limited, a UK App development studio. He specializes in skills such as Imperative Programming, Functional programming, Swift, Mobile Application Development. He started programming as a child with Assembly language and has worked for 20 years as a consultant using a variety of languages and technologies. He started developing for iOS with iOS on iOS v.3.0 in 2009. He has also developed many apps as a solo developer and has also participated in numerous projects.
Read more about Michele Fadda