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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Engagement-based payouts

Roblox offers something to developers called premium payouts. This is a way to reward you with Robux for retaining players who have Roblox Premium in your experience for long periods of time. A good way to do this is by offering premium players some sort of perk or access to an otherwise locked location.

In this recipe, we will look at the steps to creating a premium-only door as well as how to create a sign using SurfaceGui and TextLabel objects. Let’s examine how.

How to do it…

We will start by creating a simple door using a square part. Next, we will change the name and transparency of the door part. We will then add an invisible part overtop of the doorway. Then, we will insert SurfaceGui and TextLabel objects and modify their parameters to give us our desired style of text. To start, follow these steps:

  1. Insert a square part into Workspace and scale it to the size of the entrance of the room you would like to make accessible...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper