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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Modeling a bowl of cereal

Smooth modeling tools are very useful for creating intricate shapes that would otherwise not be possible to make with regular primitive parts. In the following recipe, we will examine how to efficiently turn a sphere part into a bowl, and then we will use cylinder parts to fill the bowl with milk and create our pieces of cereal to fill the bowl with.

How to do it…

We will first create the bowl by negating a slightly smaller sphere inside of itself and using a square negated part, running through the middle of the sphere, to cut open the top, giving us the shape of our bowl. Then, we will place a cylindrical part representing the milk inside the bowl, scaling it to fit, and then we will create looped bits of cereal to fill the bowl with. To do this, follow these steps:

  1. Insert a sphere part onto the baseplate where you want to build your bowl.
  2. Rescale the sphere to make it larger and easier to work with, to a size such as 14, 14, and...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper