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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Vehicle system basics

In this recipe, we will be adjusting various elements of the preset vehicle template such as its sounds, speed, and texture. The recipe will also demonstrate how to modify parameters both by modifying the vehicle’s scripts and then the easier way to set it up through modifying the NumberValues configuration.

How to do it…

We will start by inserting the vehicle into Workspace and then open the Chassis script where we will modify the MaxSpeed, ReverseSpeed, Gravity, DrivingTorque, and BrakingTorque values. We will then change the ignition time found inside the Effects script, and then enable CarJacking in the VehicleSeating script. We will then modify the sounds followed by changing the remaining parameters through the Customization dropdown, and then finish the vehicle by customizing the textures and appearance. All the code for this recipe is provided inside of the vehicle model.

Important note

All the line numbers listed in the steps...

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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper