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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Creating stage 2 – Truss course

In this recipe, we will be creating the second stage of the course, which consists of trusses. As we learned in the Creating a ladder recipe of Chapter 1, trusses are a type of default part that players can climb on. By creating a course using these rather than a traditional part, everything the player touches will essentially be climbable. We will set a part of the stage up to where players must jump from an edge onto a flat wall of trusses to climb onto the next checkpoint.

How to do it…

To begin this recipe, we will start by creating a path of three trusses for the player to walk on that lead to a set of vertical trusses, followed by a row of horizontal trusses. This creates an oversized step. We will then create a maze of trusses leading to the other side toward the finish checkpoint. We will finish by applying color to the trusses. Let’s look at the steps now:

  1. Copy and paste the obby template into Workspace.
  2. ...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper