This chapter refines how you can set up basic navigation. While this will not explain how to create and rig characters, it will explain the use of the basic character controllers and how to set them up properly. We also discuss the use of camera objects, since it makes no sense to walk around a model without showing it.
In this chapter, we will cover:
First Person versus Third Person Controller
Loading a custom character from the Asset Store
Using cameras for a minimap
Display static text/information on screen