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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Visual effects

First of all, we need to know that most of the visual effects (VFX) in Unity are made with particle systems, native particle managers that allow the user to create different types of VFX.

If you want to learn more about particle systems, we suggest that you read the information at https://docs.unity3d.com/ScriptReference/ParticleSystem.html.

There are different built-in particle systems in the Unity 2D Game Kit, and we can use them without any difficulties. We can find them by going to Assets | 2D/3D GameKit | Prefabs and opening the VFX folder. Once we get to the end of this path, we will find that there are different folders that have been created to organize the different particle systems, as shown in the following screenshot:

Each of these particles have different purposes, such as the following:

  • Reaction to enemy attacks or deaths
  • Reaction to footsteps or...
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