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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Sound effects

Another thing that we may be looking forward to setting up is the sound effects in our level. There are many predefined sound effect in the prefabs and objects around the level, but we may want to use different types of SFX in other situations, and that's alright. In order to do this, we need to do the following:

  1. We need to import those sound effects to our project.
  2. In order to create an example, we will create a moving plant SFX that will be triggered whenever we walk by a plant, giving the players the feeling that they are walking through foliage.
  1. Once we import the audio file to the assets, we will head to the object we want the audio to be triggered from. In this case, we will select LowerPlants3_19 and add an Audio Source component, as shown in the following screenshot:
  1. As we have seen before, we will have to drag and drop the audio file into the...
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