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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Enemy FSM

We have been learning about the pillars and basics of FSM. Now that we know how they work, we will be able to understand the logic behind the enemies' AI.

We will go through the enemies, both in the 2D Game Kit and 3D Game Kit, and conclude the chapter by learning how their AI operates. This will make it easier to understand their components in the next chapter.

2D Game Kit

We will now read which types of actions each enemy will take when in Play mode, and with this information, we will finally design the FSM for the enemy.

Chomper

The Chomper enemy type...

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