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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Who this book is for

This book focuses on people who don't have programming skills. They could be game designers, level designers, teachers, or students who do not have any experience of coding or gaming development. The reader has to be interested in the gaming business or willing to introduce themselves to this knowledge as a hobby.

With this book, readers will have the chance to develop 2D and 3D games, without coding. This will help them to create games for presentations, children's education, level design, game design, proofs of concept, or even just for fun!

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