Before we begin with the creation of our own main menu, we have to get in shape and learn all about the UI components that Unity3D provides.
We will learn how to use the following components:
- The Canvas
- Image
- Text
- Button
- Slider
Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini
Before we begin with the creation of our own main menu, we have to get in shape and learn all about the UI components that Unity3D provides.
We will learn how to use the following components:
The Canvas is the most important object of the UI because it is the GameObject in charge of showing the UI. Every UI object that we want to show has to be a child of the Canvas object. We can have more than one canvas per scene.
Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini