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Hands-On Game Development without Coding

You're reading from  Hands-On Game Development without Coding

Product type Book
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Lucas Bertolini Lucas Bertolini
Profile icon Lucas Bertolini

Table of Contents (16) Chapters

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Unity user interface layout

It is easy to understand Unity's interface as it only has five main windows, which are the following:

  • The Scene view
  • The Game view
  • The Hierarchy
  • The Project
  • The Inspector

These windows can be closed, and/or new ones can be opened, so we can work with our preferred window layout. In this case, we will use the one that comes by default, which gives us easy access to the most important elements of our project. We can also find the toolbar at the top of the interface.

As we go through this chapter, we will familiarize ourself with Unity, so when the time comes for us to use the 2D or 3D Game Kits, we will be able to do so easily.

Unity tabs

It is important that we have the ability to distinguish...

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