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You're reading from  Hands-On Game Development without Coding

Product typeBook
Published inNov 2018
Reading LevelBeginner
PublisherPackt
ISBN-139781789538335
Edition1st Edition
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Author (1)
Lucas Bertolini
Lucas Bertolini
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Lucas Bertolini

Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini

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Transition screens

We're getting on to the last topic of the chapter: the transition screens. We have three of them in the game kit:

  • The quick transition screen, which fades in and out, and returns the player to the last checkpoint should they have any lives left:
  • This is the loading scene, which is activated whenever we go from one scene to another:
  • This is the Game Over scene, which is activated whenever we die and don't have any lives left:

We can look for the ScreenFader prefab in the folder at Assets | 2D or 3DGameKit | Prefabs | Scene Control, and drag and drop it into our scene:

As we can see, the fading duration is half a second. This applies for every screen, no matter the trigger that causes it. Let's now read about every property:

Fader Canvas Group This has a reference to the fader screen, which is the one we use for going back to checkpoints...
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Hands-On Game Development without Coding
Published in: Nov 2018Publisher: PacktISBN-13: 9781789538335

Author (1)

author image
Lucas Bertolini

Lucas Bertolini has 10+ years' experience as a video game software developer. He has worked on three major projects: for Pollux Ltd. (Hong Kong) as a game developer and designer; for Schell Games (Pittsburgh, US) where he moved and worked as a developer until the project was completed; and for Globant as a developer. He has worked in technical education for 5+ years and has taught a variety of programming courses. He is the cofounder of NGA and Bytenarchy Studios, both digital services development companies that use Unity as their main technology. Lucas has written Hands-On Game Development without Coding, available from Packt.
Read more about Lucas Bertolini