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You're reading from  .NET MAUI Projects - Third Edition

Product typeBook
Published inFeb 2024
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PublisherPackt
ISBN-139781837634910
Edition3rd Edition
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Authors (3):
Michael Cummings
Michael Cummings
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Michael Cummings

Michael Cummings is a Senior Development Engineer with Microsoft. He currently works on the Visual Studio tooling for building WPF, Xamarin.Forms, and .NET MAUI apps. He has experience as a developer and architect with concentrations in app development, design, deployment, and business process as it relates to technology. Michael has been a graphics and game programmer since the days of the TI99-4/A. He started the Boston XNA Developers Group. He has contributed to many open-source projects, including AXIOM, a .NET/Mono 3D rendering engine, and Planeshift, a 3D MMORPG. Michael also has experience with native game and graphics development (C++/DirectX) on Windows. Michael lives in Lexington, MA with his wife and their dog. When not working with technology he enjoys watching movies, trying out new recipes, and the occasional game of full-contact racquetball.
Read more about Michael Cummings

Daniel Hindrikes
Daniel Hindrikes
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Daniel Hindrikes

Daniel Hindrikes is a developer and architect with a passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS and Android apps, and that he could share code with the Windows apps he was also building. But Daniel started to build mobile apps long before that, working on Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoys sharing his knowledge and can be found speaking at conferences, blogging, or recording the podcast, The Code Behind. Daniel works at the company tretton37 in Sweden and has experience working with both local and global customers.
Read more about Daniel Hindrikes

Johan Karlsson
Johan Karlsson
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Johan Karlsson

Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin, but has in the past worked a lot with ASP.NET MVC, Visual Basic.NET (not proud), and C# in general. Also, he's created a whole bunch of databases in SQL Server over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros.
Read more about Johan Karlsson

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Summary

You should now feel a bit more comfortable with what .NET mobile is and how .NET MAUI relates to .NET mobile.

In this chapter, we established a definition of what a native app is and saw how it has a native UI, performance, and API access. We talked about how .NET mobile uses Mono, which is an open source implementation of the .NET Framework, and discussed how, at its core, .NET mobile is a set of bindings to platform-specific APIs. We then looked at how .NET for iOS and .NET for Android work under the hood.

After that, we began to touch on the core topic of this book, which is .NET MAUI. We started with an overview of how platform-agnostic controls are rendered to platform-specific controls and how to use XAML to define a hierarchy of controls to assemble a page. We then spent some time looking at the difference between a .NET MAUI app and a traditional .NET mobile app.

A traditional .NET mobile app uses platform-specific APIs directly, without any abstraction, other than what .NET adds as a platform. .NET MAUI is an API that is built on top of the traditional .NET APIs and allows us to define platform-agnostic GUIs in XAML or in code that is rendered to platform-specific controls. There’s more to .NET MAUI than this, but this is what it does at its core.

In the last part of this chapter, we discussed how to set up a development machine on Windows or macOS. Finally, we looked at three optional features that you can use to help improve your development cycle: Hot Restart, Hot Reload, and WSA.

Now, it’s time to put our newly acquired knowledge to use! We will start by creating a to-do app from the ground up in the next chapter. We will look at concepts such as Model–View–ViewModel (MVVM) for a clean separation between business logic and the UI and SQLite.NET to persist data to a local database on our device. We will do this for three platforms at the same time—so, read on!

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Authors (3)

author image
Michael Cummings

Michael Cummings is a Senior Development Engineer with Microsoft. He currently works on the Visual Studio tooling for building WPF, Xamarin.Forms, and .NET MAUI apps. He has experience as a developer and architect with concentrations in app development, design, deployment, and business process as it relates to technology. Michael has been a graphics and game programmer since the days of the TI99-4/A. He started the Boston XNA Developers Group. He has contributed to many open-source projects, including AXIOM, a .NET/Mono 3D rendering engine, and Planeshift, a 3D MMORPG. Michael also has experience with native game and graphics development (C++/DirectX) on Windows. Michael lives in Lexington, MA with his wife and their dog. When not working with technology he enjoys watching movies, trying out new recipes, and the occasional game of full-contact racquetball.
Read more about Michael Cummings

author image
Daniel Hindrikes

Daniel Hindrikes is a developer and architect with a passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS and Android apps, and that he could share code with the Windows apps he was also building. But Daniel started to build mobile apps long before that, working on Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoys sharing his knowledge and can be found speaking at conferences, blogging, or recording the podcast, The Code Behind. Daniel works at the company tretton37 in Sweden and has experience working with both local and global customers.
Read more about Daniel Hindrikes

author image
Johan Karlsson

Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin, but has in the past worked a lot with ASP.NET MVC, Visual Basic.NET (not proud), and C# in general. Also, he's created a whole bunch of databases in SQL Server over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros.
Read more about Johan Karlsson