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Published inSep 2014
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ISBN-139781783282999
Edition1st Edition
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Nazmus Saquib
Nazmus Saquib
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Nazmus Saquib

Nazmus Saquib is a researcher at the MIT Media Lab in Cambridge, MA, where he works on data visualization, machine learning, and social computing projects. He has a bachelor's degree in Physics and a master's degree in Computational Engineering and Applied Mathematics. Saquib has been programming 3D games since middle school. As a result, he has developed and maintains a keen interest in game engines, graphics, and visualization. Throughout his academic years, he worked on a wide range of research projects, including acoustics, particle physics, augmented reality, social data mining, and uncertainty quantification. Saquib is also interested in the applications of creative computing in education and social welfare.
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Map visualization


In Mathematica 10, Wolfram Research introduced an extended version of the Graphics package; it is called the GeoGraphics package. It provides several useful functions to visualize maps and cartographic data. However, there is a limitation in the usage of this package as of now. Some of the data and map loaders in the new geological functions require Internet connectivity and Wolfram|Alpha API calls. The number of API calls is usually restricted to a fairly small number per month. This can be a limiting factor if you are trying to work on a data-intensive project.

In this chapter, we will see some examples of using the GeoGraphics package. Then, just like the other chapters in this book, we will develop our very own interactive map visualization code from scratch, using raw (and offline) datasets. This gives us the ability to produce similar visualizations such as GeoGraphics, but with more interactivity and control over our data.

The GeoGraphics package

The basic syntax for...

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Mathematica Data Visualization
Published in: Sep 2014Publisher: ISBN-13: 9781783282999

Author (1)

author image
Nazmus Saquib

Nazmus Saquib is a researcher at the MIT Media Lab in Cambridge, MA, where he works on data visualization, machine learning, and social computing projects. He has a bachelor's degree in Physics and a master's degree in Computational Engineering and Applied Mathematics. Saquib has been programming 3D games since middle school. As a result, he has developed and maintains a keen interest in game engines, graphics, and visualization. Throughout his academic years, he worked on a wide range of research projects, including acoustics, particle physics, augmented reality, social data mining, and uncertainty quantification. Saquib is also interested in the applications of creative computing in education and social welfare.
Read more about Nazmus Saquib