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You're reading from  Mathematica Data Visualization

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Published inSep 2014
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ISBN-139781783282999
Edition1st Edition
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Nazmus Saquib
Nazmus Saquib
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Nazmus Saquib

Nazmus Saquib is a researcher at the MIT Media Lab in Cambridge, MA, where he works on data visualization, machine learning, and social computing projects. He has a bachelor's degree in Physics and a master's degree in Computational Engineering and Applied Mathematics. Saquib has been programming 3D games since middle school. As a result, he has developed and maintains a keen interest in game engines, graphics, and visualization. Throughout his academic years, he worked on a wide range of research projects, including acoustics, particle physics, augmented reality, social data mining, and uncertainty quantification. Saquib is also interested in the applications of creative computing in education and social welfare.
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Summary


In this chapter, we actually covered a lot of ground to create interactive visualizations. Starting with periodic time series visualization, we built a small zoom tool to aid the exploration of time series. In the process, we made ourselves familiar with the Dynamic and Refresh functions—our first step in Mathematica interactivity. We then concentrated on spatial data visualization, specifically isocontours in 2D and 3D. The molecular visualization tool demonstrates the practical use of isocontours in the real world. We also introduced ourselves to Manipulate, the widely used function that helps Mathematica programmers create interactive applications. Our encounter with Manipulate was brief, but we will cover it in more detail in the next chapter so that you can gain a better understanding of this package.

It is important to realize that Mathematica provides the necessary plotting tools and functions to visualize our data, but instead of sticking to traditional plots and charts, we...

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Mathematica Data Visualization
Published in: Sep 2014Publisher: ISBN-13: 9781783282999

Author (1)

author image
Nazmus Saquib

Nazmus Saquib is a researcher at the MIT Media Lab in Cambridge, MA, where he works on data visualization, machine learning, and social computing projects. He has a bachelor's degree in Physics and a master's degree in Computational Engineering and Applied Mathematics. Saquib has been programming 3D games since middle school. As a result, he has developed and maintains a keen interest in game engines, graphics, and visualization. Throughout his academic years, he worked on a wide range of research projects, including acoustics, particle physics, augmented reality, social data mining, and uncertainty quantification. Saquib is also interested in the applications of creative computing in education and social welfare.
Read more about Nazmus Saquib