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Mastering Qt  5 - Second Edition

You're reading from  Mastering Qt 5 - Second Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995399
Pages 534 pages
Edition 2nd Edition
Languages
Authors (2):
Guillaume Lazar Guillaume Lazar
Profile icon Guillaume Lazar
Robin Penea Robin Penea
Profile icon Robin Penea
View More author details

Table of Contents (16) Chapters

Preface 1. Get Your Qt Feet Wet 2. Discovering qmake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Multimedia and Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks 15. Other Books You May Enjoy

Discovering Qt3D

The example project of this chapter will rely on 3D rendering. For this, we will use Qt3D. This part of the framework is divided into various Qt modules that enable the application to have a near-real time simulation of a 3D environment. Built on OpenGL, Qt3D offers a high-level API to describe complex scenes without having to resort to writing low-level OpenGL instructions. Qt3D supports the following basic features:

  • 2D and 3D rendering for C++ and Qt Quick
  • Meshes
  • Materials
  • GLSL shaders
  • Shadow mapping

  • Deferred rendering
  • Instance rendering
  • Uniform Buffer Object

All these features are implemented in the entity component system (ECS) architecture. Each mesh, material, or shader that you define is a component. The aggregation of these components makes an entity. If you wanted to draw a 3D red apple, you would need the following components:

  • A mesh component...
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