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Mastering Qt  5 - Second Edition

You're reading from  Mastering Qt 5 - Second Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995399
Pages 534 pages
Edition 2nd Edition
Languages
Authors (2):
Guillaume Lazar Guillaume Lazar
Profile icon Guillaume Lazar
Robin Penea Robin Penea
Profile icon Robin Penea
View More author details

Table of Contents (16) Chapters

Preface 1. Get Your Qt Feet Wet 2. Discovering qmake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Multimedia and Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks 15. Other Books You May Enjoy

Architecting the drum machine project

As usual, before diving into the code, let's study the structure of the project. The aim of the project is to be able to do the following:

  • Play and record a sound track from a drum machine
  • Save this track to a file and load it to play it back

To play a sound, we will lay out four big buttons that will play a specific drum sound upon being clicked (or upon a keyboard event): a kick, a snare, a hi-hat, and a cymbal crash. These sounds will be .wav files that are loaded by the application. The user will be able to record their sequence of sounds and replay it.

For the serialization, we do not just want to save the track to a single file format—we would rather save it to the following three file formats:

  • JavaScript Object Notation (JSON)
  • eXtensible Markup Language (XML)
  • Binary

Not only is it more fun to cover three formats, but...

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