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You're reading from  Learning Vulkan

Product typeBook
Published inDec 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781786469809
Edition1st Edition
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Author (1)
Parminder Singh
Parminder Singh
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Parminder Singh

Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl. Feel free to connect Parminder at https://www.linkedin.com/in/parmindersingh18 or you can reach him at http://openglescookbook.com.
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Understanding a Render Pass


A Render Pass tells us about the framebuffer attachments and subpasses that will be used while rendering. Attachments, such as color and depth, indicate how many color and depth images will be there. It specifies what should be the sample bits used to represent each of them and how the contents will be used in the rendering process. It also confirms how the contents would be treated at the beginning and end of each Render Pass instance. A Render Pass used in a command buffer is called a Render Pass instance. It manages the dependencies between the subpasses and defines the protocols on how the attachments should be used over the course of the subpasses.

A Render Pass consists of mainly two type of components: attachments and subpasses. The following are some facts about attachments and subpasses.

Attachments

An attachment refers to a surface region (such as color, depth/stencil, or resolve attachment to perform resolve operations) used at the time of rendering a...

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Learning Vulkan
Published in: Dec 2016Publisher: PacktISBN-13: 9781786469809

Author (1)

author image
Parminder Singh

Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl. Feel free to connect Parminder at https://www.linkedin.com/in/parmindersingh18 or you can reach him at http://openglescookbook.com.
Read more about Parminder Singh