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You're reading from  Learning Vulkan

Product typeBook
Published inDec 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781786469809
Edition1st Edition
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Author (1)
Parminder Singh
Parminder Singh
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Parminder Singh

Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl. Feel free to connect Parminder at https://www.linkedin.com/in/parmindersingh18 or you can reach him at http://openglescookbook.com.
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Image resource - a quick recap


Images are continuous array of bytes stored in 1D, 2D, or 3D form. Unlike the buffer resource, an image is a formatted piece of information stored in the memory.

The image resource in Vulkan is represented by the VkImage object and created using the vkCreateImage API. The creation of this object does not back with the actual image contents, yet. This has to be done separately, where device memory is allocated and the image contents are stored into it. This memory is then bound to the created object.

In order to utilize the created images' objects at the shader stage, they must be converted into the image view—VkImageView. Before you convert an image into an image view, it has to be made compatible with the underlying implementation using image layouts.

The image is converted into the implementation-dependent layouts using VkImageLayout. For a given image resource, multiple image layouts can be created and used across. Different layouts might expose different performance...

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Learning Vulkan
Published in: Dec 2016Publisher: PacktISBN-13: 9781786469809

Author (1)

author image
Parminder Singh

Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl. Feel free to connect Parminder at https://www.linkedin.com/in/parmindersingh18 or you can reach him at http://openglescookbook.com.
Read more about Parminder Singh