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You're reading from  Learning Vulkan

Product typeBook
Published inDec 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781786469809
Edition1st Edition
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Author (1)
Parminder Singh
Parminder Singh
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Parminder Singh

Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl. Feel free to connect Parminder at https://www.linkedin.com/in/parmindersingh18 or you can reach him at http://openglescookbook.com.
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Summary


This chapter was full of image resources. We started with a basic understanding of image resource in Vulkan and learning about image objects, image layouts, and image views. Then we created image objects and allocated device memory to them. We also used WSI extensions to implement the swapchain and retrieved the swapchain images; these images were then associated with the presentation window. Finally, we created image views out of the swapchain images.

Next in this chapter, we implemented the depth buffer image. We also understood the different Vulkan image tilings and the basic difference between them. In addition to this, we also understood image layouts and their implementations using memory barriers.

In the next chapter, we will introduce the framebuffer and render pass. The framebuffer consumes the image views of a swapchain and depth image and associates them with a color and depth attachment. This information is then used by the render pass to define a unit of work. We will...

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Learning Vulkan
Published in: Dec 2016Publisher: PacktISBN-13: 9781786469809

Author (1)

author image
Parminder Singh

Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl. Feel free to connect Parminder at https://www.linkedin.com/in/parmindersingh18 or you can reach him at http://openglescookbook.com.
Read more about Parminder Singh