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You're reading from  Learning Vulkan

Product typeBook
Published inDec 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781786469809
Edition1st Edition
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Parminder Singh
Parminder Singh
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Parminder Singh

Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl. Feel free to connect Parminder at https://www.linkedin.com/in/parmindersingh18 or you can reach him at http://openglescookbook.com.
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How to implement Uniforms in Vulkan?


In this section, we will understand the requirements and execution model for a Uniform implementation in Vulkan. We will also describe the step-by-step instructions to apply 3D transformations on the rendered object using Uniforms. Reuse the sample recipe from the previous chapter and follow the given instructions.

Prerequisites

Let's check out the requirements first.

3D Transformation: This implementation uses the glm mathematics library to achieve 3D transformation using the library's inbuilt transformation functions. GLM is a header-only C++ mathematics library for graphics software based on the GLSL specification. You can download this library from http://glm.g-truc.net. In order to use it, perform the following changes:

  • CMakeLists.txt: Add GLM support by adding the following lines to the project's CMakeLists.txt file:

             # GLM SETUP 

            set (EXTDIR "${CMAKE_SOURCE_DIR}/../../external") 
            set (GLMINCLUDES...
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Learning Vulkan
Published in: Dec 2016Publisher: PacktISBN-13: 9781786469809

Author (1)

author image
Parminder Singh

Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl. Feel free to connect Parminder at https://www.linkedin.com/in/parmindersingh18 or you can reach him at http://openglescookbook.com.
Read more about Parminder Singh