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Cinder Creative Coding Cookbook

You're reading from  Cinder Creative Coding Cookbook

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Pages 352 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (19) Chapters

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Animating along a path


In this recipe, we will learn how to draw a smooth B-spline in the 3D space and animate the position of an object along the calculated B-spline.

Getting ready

To navigate in the 3D space, we will use MayaCamUI covered in the Using MayaCamUI recipe in Chapter 2, Preparing for Development.

How to do it…

We will create an example animation of an object moving along the spline. Perform the following steps to do so:

  1. Include necessary header files.

    #include "cinder/Rand.h"
    #include "cinder/MayaCamUI.h"
    #include "cinder/BSpline.h"
  2. Begin with the declaration of member variables to keep the B-spline and current object's position.

    Vec3f       mObjPosition;
    BSpline3f   spline;
  3. Inside the setup method prepare a random spline:

    mObjPosition = Vec3f::zero();
    
    vector<Vec3f> splinePoints;
    float step = 0.5f;
    float width = 20.f;
    for (float t = 0.f; t < width; t += step) {
     Vec3f pos = Vec3f(
      cos(t)*randFloat(0.f,2.f),
      sin(t)*0.3f,
      t - width*0.5f);
     splinePoints.push_back( pos )...
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