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Cinder Creative Coding Cookbook

You're reading from  Cinder Creative Coding Cookbook

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Pages 352 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (19) Chapters

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Making sound-reactive particles


In this recipe, we will show an example of audio visualization based on audio-reactive particles.

Getting ready

Save your favorite music piece in assets folder with the name music.mp3.

Please refer to Chapter 6, Adding a Tail to Our Particles, for instructions on how to draw particles with a tile.

How to do it…

We will create a sample audio-reactive visualization using the following steps:

  1. Add the following necessary header files:

    #include "cinder/Rand.h"
    #include "cinder/MayaCamUI.h"
    #include "cinder/audio/Io.h"
    #include "cinder/audio/Output.h"
    #include "cinder/audio/FftProcessor.h"
    #include "cinder/audio/PcmBuffer.h"
    #include "ParticleSystem.h"
  2. Add the following members for audio playback and analysis:

    audio::TrackRef mTrack;
    audio::PcmBuffer32fRef mPcmBuffer;
    float beatForce;
    float beatSensitivity;
    float avgLvlOld;
    float randAngle;
  3. Add the following members for particle simulation:

    ParticleSystem mParticleSystem;
    Vec3f   attrPosition;
    float attrFactor;
    CameraPersp...
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