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Cinder Creative Coding Cookbook

You're reading from  Cinder Creative Coding Cookbook

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Pages 352 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (19) Chapters

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Using 3D space guides


We will try to use built-in Cinder methods to visualize some basic information about the scene we are working on. It should make working with 3D space more comfortable.

Getting ready

We will need the MayaCamUI navigation that we have implemented in the previous recipe.

How to do it...

We will draw some objects that will help to visualize and find the orientation of a 3D scene.

  1. We will add another camera besides MayaCamUI. Let's start by adding member declarations to the main class:

    CameraPersp     mSceneCam;
    int             mCurrentCamera;
  2. Then we will set the initial values inside the setup method:

    mCurrentCamera = 0;
        
    mSceneCam.setEyePoint(Vec3f(0.f, 5.f, 10.f));
    mSceneCam.setViewDirection(Vec3f(0.f, 0.f, -1.f) );
    mSceneCam.setPerspective(45.0f, getWindowAspectRatio(), 0.1, 20);
  3. We have to update the aspect ratio of mSceneCamera inside the resize method:

    mSceneCam.setAspectRatio(getWindowAspectRatio());
  4. Now we will implement the keyDown method that will switch between two...

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