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Cinder Creative Coding Cookbook

You're reading from  Cinder Creative Coding Cookbook

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Pages 352 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (19) Chapters

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Creating springs


In this recipe, we will learn how we can create springs.

Springs are objects that connect two particles and force them to be at a defined rest distance.

In this example, we will create random particles, and whenever the user presses a mouse button, two random particles will be connected by a new spring with a random rest distance.

Getting ready

We will be using the same particle system developed in the previous recipe, Creating a particle system in 2D. Create the Particle and ParticleSystem classes described in that recipe and include the ParticleSystem.h file at the top of the application source file.

We will be creating a Spring class, so it is necessary to create the following files:

  • Spring.h

  • Spring.cpp

How to do it…

We will create springs that constrain the movement of particles. Perform the following steps to do so:

  1. In the Spring.h file, we will declare a Spring class. The first thing we need to do is to add the #pragma once macro and include the necessary files.

    #pragma once...
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