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Cinder Creative Coding Cookbook

You're reading from  Cinder Creative Coding Cookbook

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Pages 352 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (19) Chapters

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Dragging, scaling, and rotating objects using multi-touch


In this recipe, we will learn how to create objects responsible to multi-touch gestures, such as dragging, scaling, or rotating by extending the InteractiveObject class mentioned in the Creating an interactive object that responds to the mouse recipe of this chapter. We are going to build an iOS application that uses iOS device multi-touch capabilities.

Getting ready

Please refer to the Creating an interactive object that responds to the mouse recipe to find the InteractiveObject class headers and source code and Creating a project for an iOS touch application recipe from Chapter 1.

How to do it…

We will create an iPhone application with sample objects that can be dragged, scaled, or rotated.

  1. Add a new header file named TouchInteractiveObject.h to your project:

    #pragma once
    
    #include "cinder/app/AppNative.h"
    #include "cinder/gl/gl.h"
    #include "cinder/Color.h"
    
    #include "InteractiveObject.h"
    
    using namespace std;
    using namespace ci;
    using...
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