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Cinder Creative Coding Cookbook

You're reading from  Cinder Creative Coding Cookbook

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Pages 352 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (19) Chapters

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Saving window animations as video


In this recipe,we'll start by drawing a simple animation and learning how to export it to video. We will create a video where pressing any key will start or stop the recording.

Getting ready

You must have Apple's QuickTime installed. Make sure you know where you want your video to be saved, as you'll have to specify its location at the beginning.

It could be anything that is drawn using OpenGl but for this example, we'll create a yellow circle at the center of the window with a changing radius. The radius is calculated by the absolute value of the sine of the elapsed seconds since the application launched. We multiply this value by 200 to scale it up. Now add the following to the draw method:

gl::clear( Color( 0, 0, 0 ) );     
float radius = fabsf( sinf( getElapsedSeconds() ) ) * 200.0f;
Vec2f center = getWindowCenter();
gl::color( Color( 1.0f, 1.0f, 0.0f ) );
gl::drawSolidCircle( center, radius );

How to do it…

We will use the ci::qtime::MovieWriter class to...

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