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Cinder Creative Coding Cookbook

You're reading from  Cinder Creative Coding Cookbook

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Pages 352 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (19) Chapters

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Adding mouse events to our interactive object


In this recipe, we will continue with the previous recipe, Creating an interactive object that responds to the mouse and add the mouse events to our InteractiveObject class so that other objects can register and receive notifications whenever a mouse event occurs.

Getting ready

Grab the code from the recipe Creating an interactive object that responds to the mouse and add it to your project, as we will continue on from what was made earlier.

How to do it…

We will make our InteractiveObject class and send its own events whenever it interacts with the cursor.

  1. Let's create a class to use as an argument when sending events. Add the following code in the file InteractiveObject.h right before the InteractiveObject class declaration:

    class InteractiveObject;
    class InteractiveObjectEvent: public ci::app::Event{
    public:
    enum EventType{ Pressed, PressedOutside, Released,
     ReleasedOutside, RolledOut, RolledOver, Dragged };
    InteractiveObjectEvent( InteractiveObject...
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