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Cinder Creative Coding Cookbook

You're reading from  Cinder Creative Coding Cookbook

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Pages 352 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (19) Chapters

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

How it works...


We have implemented the sender application that sends the position of the mouse via OSC protocol. Those messages, with the address /obj/position, can be received by any non-Cinder OSC application implemented in many other frameworks and programming languages. The first argument in the message is the x axis position of the mouse and the second argument is the y axis position. Both are of the float type.

In our case, the application that receives messages is another Cinder application that draws a filled circle at exactly the same position where you point it in the sender application window.

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