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Artificial Intelligence for Robotics - Second Edition

You're reading from  Artificial Intelligence for Robotics - Second Edition

Product type Book
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Pages 344 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Francis X. Govers III Francis X. Govers III
Profile icon Francis X. Govers III

Table of Contents (18) Chapters

Preface 1. Part 1: Building Blocks for Robotics and Artificial Intelligence
2. Chapter 1: The Foundation of Robotics and Artificial Intelligence 3. Chapter 2: Setting Up Your Robot 4. Chapter 3: Conceptualizing the Practical Robot Design Process 5. Part 2: Adding Perception, Learning, and Interaction to Robotics
6. Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning 7. Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms 8. Chapter 6: Teaching a Robot to Listen 9. Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
10. Chapter 7: Teaching the Robot to Navigate and Avoid Stairs 11. Chapter 8: Putting Things Away 12. Chapter 9: Giving the Robot an Artificial Personality 13. Chapter 10: Conclusions and Reflections 14. Answers 15. Index 16. Other Books You May Enjoy Appendix

Using storyboards

In this section, we are going to decompose our use cases further in order to understand the various tasks our robot must undertake on our behalf in the course of its two missions. I’ve created some storyboards – quick little drawings – to illustrate each point.

The concept of storyboards is borrowed from the movie industry, where a comic-strip-like narration is used to translate words on a page in the script into a series of pictures or cartoons that convey additional information not found in the script, such as framing, context, movement, props, sets, and camera moves. The practice of storyboarding goes all the way back to silent movies and is still used today.

We can use storyboards in robotics design for the same reasons: to convey additional information not found in the words of the use cases. Storyboards should be simple, quick, and just convey enough information to help you understand what is going on.

Let’s get started....

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