Reader small image

You're reading from  Xamarin 4.x Cross-Platform Application Development - Third Edition

Product typeBook
Published inDec 2016
Reading LevelIntermediate
Publisher
ISBN-139781786465412
Edition3rd Edition
Languages
Tools
Right arrow
Author (1)
Jonathan Peppers
Jonathan Peppers
author image
Jonathan Peppers

Jonathan Peppers is a Xamarin MVP and lead developer on popular apps and games at Hitcents such as the Hanx Writer (for Tom Hanks) and the Draw a Stickman franchise. Jon has been working with C# for over 10 years working on a wide range of projects at Hitcents. Jon began his career working Self-Checkout software written in WinForms and later migrated to WPF. Over his career, he has worked with many .NET-centric technologies such as ASP.Net WebForms, MVC, Windows Azure, WinRT/UWP, F#, and Unity3D. In recent years, Hitcents has been heavily investing in mobile development with Xamarin, and has development over 50 mobile applications across multiple platforms.
Read more about Jonathan Peppers

Right arrow

Understanding AOT compilation


The runtime behind Mono and .NET on Windows is based on a just-in-time (JIT) compiler. C# and other .NET languages are compiled into Microsoft intermediate language (MSIL). At runtime, MSIL is compiled into a native code (just in time) to run on whatever type of architecture is running your application. Xamarin.Android follows this exact pattern. However, due to Apple's restrictions on dynamically generated code, a just-in-time (JIT) compiler is not allowed on iOS.

To work around this restriction, Xamarin has developed a new option called ahead-of-time (AOT) compilation, in which your C# code is compiled into native, platform-specific machine code. In addition to making .NET possible on iOS, AOT has other benefits, such as a shorter startup time and potentially better performance.

AOT also has some limitations that are generally related to C# generics. To compile an assembly ahead of time, the compiler will need to run some static analysis against your code to...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Xamarin 4.x Cross-Platform Application Development - Third Edition
Published in: Dec 2016Publisher: ISBN-13: 9781786465412

Author (1)

author image
Jonathan Peppers

Jonathan Peppers is a Xamarin MVP and lead developer on popular apps and games at Hitcents such as the Hanx Writer (for Tom Hanks) and the Draw a Stickman franchise. Jon has been working with C# for over 10 years working on a wide range of projects at Hitcents. Jon began his career working Self-Checkout software written in WinForms and later migrated to WPF. Over his career, he has worked with many .NET-centric technologies such as ASP.Net WebForms, MVC, Windows Azure, WinRT/UWP, F#, and Unity3D. In recent years, Hitcents has been heavily investing in mobile development with Xamarin, and has development over 50 mobile applications across multiple platforms.
Read more about Jonathan Peppers