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You're reading from  Xamarin 4.x Cross-Platform Application Development - Third Edition

Product typeBook
Published inDec 2016
Reading LevelIntermediate
Publisher
ISBN-139781786465412
Edition3rd Edition
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Author (1)
Jonathan Peppers
Jonathan Peppers
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Jonathan Peppers

Jonathan Peppers is a Xamarin MVP and lead developer on popular apps and games at Hitcents such as the Hanx Writer (for Tom Hanks) and the Draw a Stickman franchise. Jon has been working with C# for over 10 years working on a wide range of projects at Hitcents. Jon began his career working Self-Checkout software written in WinForms and later migrated to WPF. Over his career, he has worked with many .NET-centric technologies such as ASP.Net WebForms, MVC, Windows Azure, WinRT/UWP, F#, and Unity3D. In recent years, Hitcents has been heavily investing in mobile development with Xamarin, and has development over 50 mobile applications across multiple platforms.
Read more about Jonathan Peppers

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Using preprocessor statements


When using shared projects, one of your most powerful tools is the use of preprocessor statements. If you are unfamiliar with them, C# has the ability to define preprocessor variables such as #define IPHONE, and then using #if IPHONE or #if !IPHONE.

The following is a simple example of using the technique:

#if IPHONE 
  Console.WriteLine("I am running on iOS"); 
#elif ANDROID 
  Console.WriteLine("I am running on Android"); 
#else 
  Console.WriteLine("I am running on ???"); 
#endif 

In Xamarin Studio, you can define preprocessor variables in your project's options under Build | Compiler | Define Symbols, delimited with semicolons. These will be applied to the entire project. Be warned that you must set up these variables for each configuration setting in your solution (Debug and Release); it can be an easy step to miss. You can also define these variables at the top of any C# file by declaring #define IPHONE, but they will only...

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Xamarin 4.x Cross-Platform Application Development - Third Edition
Published in: Dec 2016Publisher: ISBN-13: 9781786465412

Author (1)

author image
Jonathan Peppers

Jonathan Peppers is a Xamarin MVP and lead developer on popular apps and games at Hitcents such as the Hanx Writer (for Tom Hanks) and the Draw a Stickman franchise. Jon has been working with C# for over 10 years working on a wide range of projects at Hitcents. Jon began his career working Self-Checkout software written in WinForms and later migrated to WPF. Over his career, he has worked with many .NET-centric technologies such as ASP.Net WebForms, MVC, Windows Azure, WinRT/UWP, F#, and Unity3D. In recent years, Hitcents has been heavily investing in mobile development with Xamarin, and has development over 50 mobile applications across multiple platforms.
Read more about Jonathan Peppers