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You're reading from  Xamarin 4.x Cross-Platform Application Development - Third Edition

Product typeBook
Published inDec 2016
Reading LevelIntermediate
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ISBN-139781786465412
Edition3rd Edition
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Author (1)
Jonathan Peppers
Jonathan Peppers
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Jonathan Peppers

Jonathan Peppers is a Xamarin MVP and lead developer on popular apps and games at Hitcents such as the Hanx Writer (for Tom Hanks) and the Draw a Stickman franchise. Jon has been working with C# for over 10 years working on a wide range of projects at Hitcents. Jon began his career working Self-Checkout software written in WinForms and later migrated to WPF. Over his career, he has worked with many .NET-centric technologies such as ASP.Net WebForms, MVC, Windows Azure, WinRT/UWP, F#, and Unity3D. In recent years, Hitcents has been heavily investing in mobile development with Xamarin, and has development over 50 mobile applications across multiple platforms.
Read more about Jonathan Peppers

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Summary


In this chapter, we discussed Xamarin's core products for developing Android and iOS applications in C# whether you are using Mac OS X or a Windows PC. We installed Xcode and then ran the Xamarin all-in-one installer, which installs Java, the Android SDK, Xamarin Studio, Xamarin.iOS, and Xamarin.Android. On Windows, we set up Xamarin for use inside Visual Studio and connected a Mac on our local network for iOS development. We set up the x86 Android emulator for a faster, more fluid experience when debugging applications. Finally, we set up iOS and Google Play developer accounts for distributing our applications.

In this chapter, you should have acquired everything you need to get started on building cross-platform applications with Xamarin. Your development computer should be ready to go and you should have all the native SDKs installed and ready for creating the next great app to take the world by storm.

The concepts in this chapter will set us up for more advanced topics, which will require the proper software installed as well as developer accounts with Apple and Google. We will be deploying applications to real devices and implementing more advanced features such as push notifications. In the following chapter, we'll create our first iOS and Android application and cover the basics of each platform.

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Xamarin 4.x Cross-Platform Application Development - Third Edition
Published in: Dec 2016Publisher: ISBN-13: 9781786465412
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Author (1)

author image
Jonathan Peppers

Jonathan Peppers is a Xamarin MVP and lead developer on popular apps and games at Hitcents such as the Hanx Writer (for Tom Hanks) and the Draw a Stickman franchise. Jon has been working with C# for over 10 years working on a wide range of projects at Hitcents. Jon began his career working Self-Checkout software written in WinForms and later migrated to WPF. Over his career, he has worked with many .NET-centric technologies such as ASP.Net WebForms, MVC, Windows Azure, WinRT/UWP, F#, and Unity3D. In recent years, Hitcents has been heavily investing in mobile development with Xamarin, and has development over 50 mobile applications across multiple platforms.
Read more about Jonathan Peppers