Reader small image

You're reading from  Learning AWS Lumberyard Game Development

Product typeBook
Published inOct 2016
Reading LevelIntermediate
PublisherPackt
ISBN-139781786460868
Edition1st Edition
Languages
Right arrow
Author (1)
Dr. Edward Lavieri
Dr. Edward Lavieri
author image
Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.
Read more about Dr. Edward Lavieri

Right arrow

Generating game builds


When you complete your game, it will likely consist of several hundred files. These files will include libraries, scripts, textures, object files, and more. Creating a game build is the process of combining these files into a compiled version of your game. Lumberyard supports the creation of several types of build.

We can create release builds that can be used to distribute our game. The same type of build would be used for demo versions of a game. This type of release compiles the game into an *.exe file. So the build will consist of a single file, such as yourgame.exe.

Lumberyard also supports generating a debug game build. It is used to debug the game and includes several tests including thorough memory tests.

The third type of game build in Lumberyard is the profile build. This type of build is ideal for performance testing.

Release builds

Release builds are generated in order to provide your game to others in a playable format. This section provides an overview of...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Learning AWS Lumberyard Game Development
Published in: Oct 2016Publisher: PacktISBN-13: 9781786460868

Author (1)

author image
Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.
Read more about Dr. Edward Lavieri