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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Configuring the game world


Now that our terrain textures are set, we can begin to make our game world look more appealing. We'll accomplish this by adding colored textures to our terrain, adding vegetation throughout the world, sculpting segments of the terrain to create hills and mountains, and adding a water feature.

Lumberyard offers a lot of flexibility in creating game worlds. We can create our own blank heightmap as we did in the previous section, import a heightmap, apply textures, and use virtual brushes to paint our world.

Adding color

In this section, we will look at two ways to add color to our world. First, we will paint colors onto our terrain with virtual brushes. Then, we will add vegetation to add additional realism and color.

Note

You can and should experiment with the functionality described in this section until you feel confident with it. The completed level file will be available to download on the book's website.

Painting our terrain

The steps required to paint textures onto...

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