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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Don't jerk, Twitch!


A twitch is defined as a sudden movement or jerk. The Twitch that we care about is a noun, not a verb. Twitch launched in 2011 as an online video gaming broadcast network. The online service joins gamers and game enthusiasts for live and recorded events. Uses for the service include broadcasting your games, watching live game streams, watching recorded videos of previous gameplay, and engaging in chat. The site's monumental growth in popularity is one of the aspects that led Amazon to purchase Twitch. This is a bonus for Lumberyard developers because Twitch and Lumberyard are compatible.

Video games are often played with some sort of social component. A classic example of this is playing a first person shooter console game with headsets that allow you to communicate with your team. Many online games support in-game text chat. While some might see this as a distraction, the industry has seen social components of games steadily increasing. Twitch takes this to another level...

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