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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Summary


In this chapter, we looked at Lumberyard's beta release history and explored how specific components of the Lumberyard game engine have evolved. We also looked at how the beta release schema could impact your development efforts. In addition, we previewed the games sampled throughout this book. Also in this chapter, we discussed the importance of game design and game design documents, previewed the UI Editor and UI Animation Editor for creating stunning interfaces, and explored how gameplay can be created in Lumberyard. We concluded the chapter with a look at how to create immersive game environments in Lumberyard, and how to plan your own Lumberyard development process.

In the next chapter, we will thoroughly explore terrains and gain hands-on experience, creating and modifying game level terrain. We will also look at how levels are used in Lumberyard, how to create terrain texture layers, and how to assign material to texture layers. You will follow step-by-step procedures to add...

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