In this chapter, we looked at Lumberyard's beta release history and explored how specific components of the Lumberyard game engine have evolved. We also looked at how the beta release schema could impact your development efforts. In addition, we previewed the games sampled throughout this book. Also in this chapter, we discussed the importance of game design and game design documents, previewed the UI Editor and UI Animation Editor for creating stunning interfaces, and explored how gameplay can be created in Lumberyard. We concluded the chapter with a look at how to create immersive game environments in Lumberyard, and how to plan your own Lumberyard development process.
In the next chapter, we will thoroughly explore terrains and gain hands-on experience, creating and modifying game level terrain. We will also look at how levels are used in Lumberyard, how to create terrain texture layers, and how to assign material to texture layers. You will follow step-by-step procedures to add...