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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Summary


In this chapter, we reinforced our understanding of the need for cloud-based solutions for the games we develop in Lumberyard. While this requirement is not unique to Lumberyard, it is uniquely easy to integrate cloud-based solutions using Lumberyard and AWS. We reviewed how to enable the Cloud Canvas gem in our game. We also created credentials and created an IAM user. You gained experience with the Canvas Resource Manager. In addition, you gained insight into the Amazon S3 and used it to create a data bucket. We concluded the chapter with a brief discussion on the Amazon S3 API, REST, and SOAP.

In the next chapter, you will be introduced to Twitch, the AWS that allows people to watch live game streaming. You will also learn how to implement Twitch functionality for in-game user interactions. Key concepts will include Twitch JoinIn and Twitch ChatPlay.

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