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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Extending the level


At the moment, Jake moves forward and eventually will run to the edge and drop. To avoid this, we will simply generate the next piece of the level every time the player leaves one level piece behind. We will also destroy the old and already used piece of level to keep things clean.

We will use the OnTriggerEnter method to recognize when the player reaches the ExitTrigger of a certain level piece:

First things first; we need to make sure that our level generator contains the functionality needed to extend the level. Let's add the Remove OldestPiece void method to the level generator.

With your coding experience, you should easily understand line by line what we are doing in this method. If you don't, just remember that this method will remove the oldest levelPiece from the level.

We are getting closer to a working endless level. The last piece of the puzzle that is missing is calling the AddPiece and RemoveOldestPiece methods when the Player game object enters the trigger...

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