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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Private variables


Not all variables need to be public. If there's no need for a variable to be changed in the Inspector panel or be accessed from other scripts, it doesn't make sense to clutter the Inspector panel with needless properties. In LearningScript, perform the following steps:

  1. Change line 6 to this:

    private int number1 = 2;
  2. Then change line 7 to the following:

    int number2 = 9;
  3. Save the file.

  4. In Unity, select Main Camera.

You will notice in the Inspector panel that both properties, Number 1 and Number 2, are gone:

Line 6: private int number1 = 2;

The preceding line explicitly states that the number1 variable has to be private. Therefore, the variable is no longer a property in the Inspector panel. It is now a private variable for storing data:

Line 7: int number2 = 9;

The number2 variable is no longer visible as a property either, but you didn't specify it as private. If you don't explicitly state whether a variable will be public or private, by default, the variable will implicitly be private...

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