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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Creating a copy of the level piece


We are now ready to write a clever method that will copy levelPrefab and place it at the right location on the level.

Add the following method to the LevelGenerator class:

When creating procedurally generated levels, we want to make sure that the level is different every time the player sees it. For our solution, we simply want to pick a random element from the levelPrefabs.

Please take a look at Unity's reference and search for Random.Range. You will realize that Random.Range returns a randomly generated number that lies between two numbers (min and max).

So, if we use Random.Range, passing 0 and the count of all level prefabs, we have at our disposal a random integer number. We can use this number as an index from the levelPrefabs list. This is exactly what we are doing in line 33.

Great! Now we know how to generate a random number to help us pick the right levelPrefab to copy and add to the level.

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