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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

The code in this chapter


The code for GameManager.cs:

using UnityEngine;
using System.Collections;

public enum GameState {
  menu,
  inGame,
  gameOver
}

public class GameManager : MonoBehaviour {

  public static GameManager instance;
  public GameState currentGameState = GameState.menu;

  public Canvas menuCanvas;
  public Canvas inGameCanvas;
  public Canvas gameOverCanvas;


  void Awake() {
    instance = this;
  }

  void Start() {
    currentGameState = GameState.menu;
  }
  
  //called to start the game
  public void StartGame() {
    PlayerController.instance.StartGame();
    SetGameState(GameState.inGame);
  }
  
  //called when player die
  public void GameOver() {
    SetGameState(GameState.gameOver);
  }


  //called when player decide to go back to the menu
  public void BackToMenu() {
    SetGameState(GameState.menu);
  }

  void SetGameState (GameState newGameState) {
    
    if (newGameState == GameState.menu) {
      //setup Unity scene for menu state
      menuCanvas...
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