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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Modulo


Take a look at line 26. The % operator is called modulo. Modulo computes a remainder. The modulo operator provides a way to execute code once in every several iterations of a loop. We are using modulo here to check whether a number variable can be perfectly divided by 2. If the number can be divided, the reminder will be equal to 0, so we will have an even number! Otherwise, the number must be odd.

Coming back to line 14, as a method is a substitute for a value and IsEvenMethod is a return type method, returning Boolean value inside if statement. In simpler words, when the value of i is passed to IsEvenNumber, the method returns a true or false value. If the value is true, line 15 will be executed and the message will be printed on the Console window.

Let's test the code. If all goes well, you should see lots of messages printed on the Console window, as follows:

All went very well then! Go ahead and try to experiment with this code. Why not run the loop 1,000 times? Do it! Computers...

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