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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Introducting the Unity UI


There are some great UI solutions available on the Unity Asset store. One of the best and my favorite is NGUI. I have used it for many years without any major issues. In fact, NGUI was so good that Unity Technologies decided to hire its developer to create a new UI system for Unity 4.6. Currently, the Unity UI system is the best choice. It is also built-in and does not require any Asset store purchases. Let's learn how to use it.

Good to mention here is that Unity UI is a tiny part of the Unity source code that is actually open source. What does this mean? It means you can download and edit Unity UI code to fit your purpose. I understand that your coding skills are not up to that level yet, but I thought it is worth mentioning for future reference.

If you ever decide to play around with the UI source code, here is the link: https://bitbucket.org/Unity-Technologies/ui.

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